3D WIRE Gamification

Last year the International Animation, Videogames and New Media 3D Wire and GECON Foundation pioneered the use of Gamification at an event for professionals of animation and video games. The gamification has been defined as the way of including elements of games into non-game spaces: the workplace, marketing, education, sales,

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3D Wire 2014 Awards

Quintanar Place welcomed Saturday October 4th the International 3D Wire Market closing in its 6th edition, with the presence of local and regional authorities and also young people and professionals in the animation industry, video games and  new media. For second year was held 3D Wire Fest, International Festival of animated short films. 3D Wire

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